#America civ 5 mod
Within "MODS" you should be able to find the mod packages and take the ".civ5map" files, these can then be dropped into the "Maps" folder.
#America civ 5 windows
If the map doesn't appear in your list after adding the mod in the in-game menu, luckily, there's an easy fix.Īssuming you're using Windows like I am, in "Documents/My Games/Sid Meier's Civilization 5" are a large handful of files. It is almost impossible to get a good map of all mountain locations, and rivers in WorldBuilder are a huge pain. You can also complain about the location of things like mountains, hills, features, or rivers below so that I can ignore you. I will attempt to address them as best that I can. Report any bugs (such as rivers missing a tile or the map not working) below. Note: Going 5 degrees W on this map is about 14 tiles, and going 5 degrees N is about 19 tiles. Now, you can either find that location in WorldBuilder or count X tiles from the left of your screen and Y tiles from the bottom to find your in-game location within about a 1-tile margin of error. Subtract 25 from your N coordinate, then divide by 25 and multiply by 94 to get your Y coordinate. Finally, subtract that value from 180 to get your X coordinate. Subtract 60 from your W coordinate, then divide by 65 and multiply by 180. In order find your IRL location on the map, get your coordinates in X degrees W, Y degrees N form. Lawrence rivers, found here: įinally, this mod works great with calcul8or's US state civilizations, found here: I would also recommend using the Pontoon Bridge mod so you can build bridges across the Mississippi basin and St.
#America civ 5 mac
Mac users will have to make do with only 22 civilizations. A good DLL for this that doesn't crash the game can be found here: I would recommend playing this with more than 22 civs in order to fill it out. Clair is directly connected to Lake Huron to allow a canal city to be constructed there.įlorida is a bit too short so that ships can pass into the Gulf of Mexico. The Baja California is only 1 tile wide (should be two) near its bottom so that a canal city can be constructed. Geographic inaccuracies included for balancing reasons: If this doesn't work or you want more resources anyways, use Really Advanced Setup, found here: From there, load the map WITHOUT activating the mod, and you should see a much higher concentration of luxuries. more than 1 deposit of each strategic/luxury) if you just go in and move the. Although it will generate resources as an activated mod, it does a much better job (i.e.
WARNING: Randomized resources can lead to sparsity of luxuries if the map is improperly loaded. I might also include a version in the future with geographically accurate resource placement. Resources and ancient ruins are all randomized. Washington, and Gibraltar represents Acadia. Kailash represents Yosemite, Kilimanjaro represents Mt. Helens (don't mind the rendering issues that Civ V has with it), Lake Victoria represents part of the Great Salt Lake, Mt. Natural wonders are included in their real-life locations (or fantasy locations, in the case of the Fountain of Youth). With a canal city on Baja California, you can connect the Gulf of California to the Pacific. With 3 canal cities, you can connect Lake Superior all the way to the Atlantic. Navigable Mississippi (up to Minneanapolis), Ohio (up to Pittsburgh), Missouri (up to where the Yellowstone river splits off), and St. If you are using a weak computer, play the map in strategic view, but still expect really long turn times.Īccurately scaled Giant map (180 x 94) of the continental United States.
This map is MASSIVE and will cause lag for weaker computers.
Support for other versions is unintentional and not guaranteed. Now, you can get your Manifest Destiny fix on an insanely huge map.ĭesigned for BNW with G&K. A giant map of the United States from 60 degrees W to 125 degrees W and from 25 degrees N to 50 degrees N.